This guide explains how to export a tileset from RealityScan, formerly called RealityCapture, so it can be uploaded into Twinsity.
| File type | Format | Notes |
| 3D tileset | Zipped tileset | Cesium 3D Tiles |
| Camera parameters | .csv |
Twinsity ECEF export, which needs the one-time setup below |
| Original images | .jpg or .png |
All images used in the reconstruction |
All three are required.
RealityScan does not support local coordinate systems
Projects using a local coordinate system cannot be imported into Twinsity. Use a geo-referenced coordinate system when you align.
If you have already processed with local coordinates, you will need to realign geo-referenced before exporting.
A project aligned without location data still reports as georeferenced. RealityScan gives it a fixed default position and exports the tileset with that applied, so the upload wizard shows the model as georeferenced at coordinates that are not your site, while the cameras stay local. If the wizard reports Coordinate System Mismatch Detected, compare the coordinates it gives for the 3D model against where you actually captured. See Troubleshooting a coordinate system mismatch.
RealityScan does not offer the export format Twinsity needs until you add it. You only do this once per installation.
calibration.xml in your RealityScan installation directory, typically C:\Program Files\Epic Games\RealityScan_2.0.Twinsity ECEF (.csv) then appears as an export type in step 3.
If you cannot find Twinsity ECEF in the export list later on, this step has not been done, or was done to a different RealityScan installation.
Check your images still carry their location data. If you edit, grade or convert your images before reconstruction, some image editors remove the location on export while keeping every other camera detail, so the files look complete. Without it the alignment can only produce a local coordinate system and the project cannot be imported. See Troubleshooting a coordinate system mismatch.
Both must finish, in that order, before you can export.
| Setting | Value |
| Initial simplification: Type | None |
| Relative simplification: Type | Relative |
| Relative simplification: Target triangle percentage | 50 |
| Export textures | Yes |
| Texture format | PNG (lossless) |
| Altitude | Unmodified |
| Compression | None |
| Primitive type | Triangles |
Zip the export. You do not need to rename anything or flatten the folder structure. Twinsity finds the 3D Tiles root file inside your archive whatever it is called and wherever it sits.
.json and the .b3dm files..csv lists all your images.Preparing to upload a project.